It's not a very good story, or an interesting one, but it is well produced and well delivered through a remarkable variety of missions. Jim Raynor has the cowboy swagger and ex-con Tychus has a bit of a Texas drawl going on. The story itself has echoes of Firefly, with a snarky captain and a Western twang to the music. Gathering research points from secondary mission objectives unlocks new technology, you can buy upgrades for your units and structures (turrets on bunkers prove very useful) and you can hire elite mercenaries to bolster your forces. You get access to units and powers that you don't in the normal skirmish game, and a wide menu of choices. Picking up four years after the first game, you control the Terrans as they fight both the Zerg and an evil emperor. The polish is most apparent in the story-based campaign. Though it would be dismissive to simply call it Starcraft I in HD, that's the sense you get as you watch your marines and colossi and overlords do all the things you saw them do twelve years ago. And Starcraft II is the shiniest real-time strategy game ever made. Blizzard has a reputation for quality and polish that persists even after devoting much of the last few years to focusing on one huge MMO. Not that there's all there is, of course. So any reviewer has to deal with the fact that people are already primed to love this game because of the gooey haze of nostalgia coupled with Blizzard's built in fan base.
#Buy starcraft ii wings of liberty Pc#
Blizzard's original Starcraft blazed a trail that, for a time, made the PC RTS a big thing and left a strong design legacy that continues to echo through the genre. Starcraft II comes after over a decade of anticipation, a sequel to one of the best and most important real-time strategy games ever made. Where the campaign shows evidence that they were paying attention to how other real-time strategy games have evolved that story telling medium, there is no clue that Blizzard paid the same attention to how Ensemble or Big Huge Games or Relic or even Blizzard itself in Warcraft 3 had advanced RTS design." "But when you get to the core of the strategy game experience – the reason why most people and all of South Korea fell in love with the first Starcraft – there is a pervasive feeling that somehow Blizzard is playing it safe. StarCraft II: Wings of Liberty (PC) review